![grim dawn trained hard grim dawn trained hard](https://i.ytimg.com/vi/9a6jEOqW2pQ/hqdefault.jpg)
However, at 50 I found I was needing to 're-fill' some of the component stacks like aetherial shards and such pretty frequently due to crafting or to keep a bunch of stacks of them so I just set it to 98. So I believe fantomas had just halved the amount and set a stack max to just be 50. So inventories filled up fast with tons of stacks of 100 health potions and such. I think recent game updates increase max stack size but I need to check that or maybe it is only certain components that capped at 100 like health potions.Īnyway, if you had that option set to make your stack to the max of 100 then every single item of that type that could only be stacked to 100 would instead make a new stack of another 100 every time you picked one up. I don't know if it still does as I've seen stacks in others' gameplay videos and screenshots with stacks higher than that. Grim dawn used to cap a stack at 100 I believe. Why do we choose an max item value like 98? I did this primarily to double how long before I need to split/refill the stack.
#GRIM DAWN TRAINED HARD CODE#
In addition to using an old version of their code for that option, I also changed the max stack to be 98 instead of the 50 the current code has it at so it gets as max amount as it can get without causing a new stack to be created upon looting something. However, the max item stack option you noted not working for you is still working for me though I am using a slightly altered old version of fantomas's code for it and not their current code.
![grim dawn trained hard grim dawn trained hard](https://i.ytimg.com/vi/4rJI90ONGcI/hqdefault.jpg)
What other options are not working for you and which version of the table are you using (32/64)? ORIGINAL CODE - INJECTION POINT: Game.GAME::Item::IncrementStack+3F You can duplicate the current max item stack entry in your table (highlight option, ctrl+c, ctrl+v, OK) and then right-click the copied option and click 'Change script' and replace the code in the new window with this to see if it works for you:Ĭode: Select all //Game: Grim Dawn + All DLC'sĭefine(address,Game.GAME::Item::IncrementStack+3F)Īlloc(newmem,$1000,Game.GAME::Item::IncrementStack+3F) I did this primarily to double how long before I need to split/refill stacks.
![grim dawn trained hard grim dawn trained hard](https://i.ytimg.com/vi/Q1iXo3OTUsU/hqdefault.jpg)
In addition to using an old version of fantomas's code for that option, I also changed the max stack to be 98 instead of 50 that the current code has it set at so that it gets as max amount as it can get without causing a new stack to be created upon looting another of it. The max item stack option you noted not working for you is still working for me, though I am using a slightly altered old version of fantomas's code for it and not their current code. Add money (Market) (Money is still taken when buying for me) However, I never really needed the Add Money option due to using the No Buy Item Requirement and/or 9,999,999 Money Hover options. I am using fantomas's 1.1.7.0 (圆4) table on the 1.1.7.2 Hotfix-2 game version and the only option that is no longer working for me is the "Add Money (market)" option where money still decreases when buying an item. ( edit: removed incorrect information on other non-functional options - I accidentally tested outdated versions of them)
#GRIM DAWN TRAINED HARD UPDATE#
Could we get an update for 1.1.7.2 Hotfix-2.